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BitVecHammingDistance

BitVecHammingDistance

Description

Calculate Hamming distance between two bitvectors. Hamming distance is the number of positions where bits differ.

Parameters

Name Direction Description
bv1 in First bitvector
bv2 in Second bitvector

Usage example (from documentation)

  u64 distance = BitVecHammingDistance(&bv1, &bv2);

Success

Returns the number of bit positions at which bv1 and bv2 differ. Bits beyond the shorter operand are treated as 0. Neither operand is modified.

Failure

Function cannot fail.

Usage example (Cross-references)

Usage examples (Cross-references)
    }
    
    u64 BitVecHammingDistance(BitVec *bv1, BitVec *bv2) {
        ValidateBitVec(bv1);
        ValidateBitVec(bv2);
        DefaultAllocator alloc = DefaultAllocatorInit();
    
        WriteFmt("Testing BitVecHammingDistance basic functionality\n");
    
        BitVec bv1    = BitVecInit(ALLOCATOR_OF(&alloc));
        BitVecPush(&bv2, true);
    
        u64 distance = BitVecHammingDistance(&bv1, &bv2);
        result       = result && (distance == 0);
        BitVecPush(&bv2, false);
    
        distance = BitVecHammingDistance(&bv1, &bv2);
        result   = result && (distance == 3);
        BitVecPush(&bv2, true); // Same
    
        distance = BitVecHammingDistance(&bv1, &bv2);
        result   = result && (distance == 1);
        DefaultAllocator alloc = DefaultAllocatorInit();
    
        WriteFmt("Testing BitVecHammingDistance edge cases\n");
    
        BitVec bv1    = BitVecInit(ALLOCATOR_OF(&alloc));
    
        // Test empty bitvectors
        u64 distance = BitVecHammingDistance(&bv1, &bv2);
        result       = result && (distance == 0);
        BitVecPush(&bv2, true);
    
        distance = BitVecHammingDistance(&bv1, &bv2);
        result   = result && (distance == 1); // 1 length difference
        // Test one empty, one non-empty
        BitVecClear(&bv2);
        distance = BitVecHammingDistance(&bv1, &bv2);
        result   = result && (distance == 2); // Length of bv1
    
        // Test that all functions complete without crashing
        u64    hamming     = BitVecHammingDistance(&bv1, &bv2);
        double jaccard     = BitVecJaccardSimilarity(&bv1, &bv2);
        double cosine      = BitVecCosineSimilarity(&bv1, &bv2);
        DefaultAllocator alloc = DefaultAllocatorInit();
    
        WriteFmt("Testing BitVecHammingDistance(NULL, bv2) - should fatal\n");
        BitVec bv2 = BitVecInit(ALLOCATOR_OF(&alloc));
        BitVecPush(&bv2, true);
        BitVec bv2 = BitVecInit(ALLOCATOR_OF(&alloc));
        BitVecPush(&bv2, true);
        BitVecHammingDistance(NULL, &bv2);
        BitVecDeinit(&bv2);
        DefaultAllocatorDeinit(&alloc);
        DefaultAllocator alloc = DefaultAllocatorInit();
    
        WriteFmt("Testing BitVecHammingDistance(bv1, NULL) - should fatal\n");
        BitVec bv1 = BitVecInit(ALLOCATOR_OF(&alloc));
        BitVecPush(&bv1, true);
        BitVec bv1 = BitVecInit(ALLOCATOR_OF(&alloc));
        BitVecPush(&bv1, true);
        BitVecHammingDistance(&bv1, NULL);
        BitVecDeinit(&bv1);
        DefaultAllocatorDeinit(&alloc);
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