BitVecCorrelation
BitVecCorrelation
Description
Calculate Pearson correlation coefficient between two bitvectors. Treats bits as 0/1 values and computes linear correlation.
Parameters
| Name | Direction | Description |
|---|---|---|
bv1 |
in | First bitvector |
bv2 |
in | Second bitvector |
Usage example (from documentation)
double correlation = BitVecCorrelation(&bv1, &bv2);Returns
Correlation coefficient (-1.0 to 1.0)
Usage example (Cross-references)
Usage examples (Cross-references)
- In
BitVec.c:1297:
}
double BitVecCorrelation(BitVec *bv1, BitVec *bv2) {
ValidateBitVec(bv1);
ValidateBitVec(bv2); // Test BitVecCorrelation basic functionality
bool test_bitvec_correlation_basic(void) {
WriteFmt("Testing BitVecCorrelation basic functionality\n");
BitVec bv1 = BitVecInit(); BitVecPush(&bv2, false);
double correlation = BitVecCorrelation(&bv1, &bv2);
result = result && (fabs(correlation - 1.0) < 0.001); BitVecPush(&bv2, true);
correlation = BitVecCorrelation(&bv1, &bv2);
result = result && (fabs(correlation + 1.0) < 0.001); // Test BitVecCorrelation edge cases
bool test_bitvec_correlation_edge_cases(void) {
WriteFmt("Testing BitVecCorrelation edge cases\n");
BitVec bv1 = BitVecInit();
// Test empty bitvectors
double correlation = BitVecCorrelation(&bv1, &bv2);
result = result && (correlation == 1.0); BitVecPush(&bv2, true);
correlation = BitVecCorrelation(&bv1, &bv2);
result = result && (correlation == 0.0); // No variance
double cosine = BitVecCosineSimilarity(&bv1, &bv2);
u64 dot_prod = BitVecDotProduct(&bv1, &bv2);
double correlation = BitVecCorrelation(&bv1, &bv2);
double entropy1 = BitVecEntropy(&bv1);
int align_score = BitVecAlignmentScore(&bv1, &bv2, 1, -1);
bool test_bitvec_correlation_null_bv1(void) {
WriteFmt("Testing BitVecCorrelation(NULL, bv2) - should fatal\n");
BitVec bv2 = BitVecInit();
BitVecPush(&bv2, true); BitVec bv2 = BitVecInit();
BitVecPush(&bv2, true);
BitVecCorrelation(NULL, &bv2);
BitVecDeinit(&bv2);
return true;
bool test_bitvec_correlation_null_bv2(void) {
WriteFmt("Testing BitVecCorrelation(bv1, NULL) - should fatal\n");
BitVec bv1 = BitVecInit();
BitVecPush(&bv1, true); BitVec bv1 = BitVecInit();
BitVecPush(&bv1, true);
BitVecCorrelation(&bv1, NULL);
BitVecDeinit(&bv1);
return true;
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